Author Topic: (no subject)  (Read 11588 times)

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« on: November 28, 2003, 04:37:41 PM »
xorlak, how did you get you DA2 tite to be animated while the use could select an option (new game, continue, quit) in the start up program? Wink
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Mark of the Dragon

  • Member
  • *
  • Posts: 1658
    • View Profile
    • http://www.geocities.com/zeroentity01/
(no subject)
« Reply #1 on: November 28, 2003, 05:55:32 PM »
He probably made a *.anm file using the bitmaps.
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #2 on: November 28, 2003, 08:01:50 PM »
and would that still allow you to choose something? i dont mean like the credits...i mean wehn it wouold show fire in the title (DA2) and it would continue going in a loop even while the user could move the cursor on the screen and chose something
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Xorlak

  • Administrator
  • Member
  • *****
  • Posts: 2225
    • View Profile
    • http://darkagegames.net
(no subject)
« Reply #3 on: November 28, 2003, 09:05:26 PM »
My cursor method normally works like this:

#wait(a$)
#if(a$="DOWN")
...
etc.

But for my title screen, it works like this:

#while(done!=0)
{
#animatetitle *update title image

#get(a$)
#if(a$="DOWN")
...
etc.
}

The get command will get a keystroke without waiting.  So if you put that in a loop, it will function like #wait, except you can execute commands when the user isn't pressing keys.  So I have the #animatetitle method do a series of #setimages to animate the title screen.
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #4 on: November 28, 2003, 09:49:39 PM »
ahh!! very smart! so the while command can do multitasking? or does it check if the key is pressed, and if not repeat the program?
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #5 on: November 28, 2003, 09:51:00 PM »
(the program in th {}'s of the while command i mean)
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Mark of the Dragon

  • Member
  • *
  • Posts: 1658
    • View Profile
    • http://www.geocities.com/zeroentity01/
(no subject)
« Reply #6 on: November 29, 2003, 09:04:35 AM »
Look at the title screen program and figure it out for yourself...
« Last Edit: December 31, 1969, 06:00:00 PM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

Xorlak

  • Administrator
  • Member
  • *****
  • Posts: 2225
    • View Profile
    • http://darkagegames.net
(no subject)
« Reply #7 on: November 29, 2003, 01:14:14 PM »
Quote from: "DarkEite"
ahh!! very smart! so the while command can do multitasking? or does it check if the key is pressed, and if not repeat the program?

The latter, basically (it's not really multitasking).
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #8 on: November 30, 2003, 02:12:28 PM »
you guys are (Editor: Censored).  get a life. go outside. quit making games u fags :ph34r:
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #9 on: November 30, 2003, 03:07:02 PM »
what's up with you?
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #10 on: November 30, 2003, 04:03:02 PM »
holy shit!!!! srry, that was my (Editor: Censored) brother  :angry: ....and i know i wouldnt say that because i spend all (or as much as i can) on the toolkit, plus...why would i even bother asking question if i thought it was (Editor: Censored)? (which i dont!)
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #11 on: November 30, 2003, 05:06:39 PM »
Yeah, all right. Just wehat I thinked - either he got mad, or his brother/sister came and wrote something here.  Laughing
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #12 on: November 30, 2003, 05:42:11 PM »
lol, no...i forgot to sign off, and then while he was online, i got on the forums to check this topic and got off...then he came back and selected the site from the list thing, and put the  post up  (im serious!!!   Surprised )   my brothers a (Editor: Censored) homo  Very Happy
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Cesque

  • Member
  • *
  • Posts: 2178
    • View Profile
    • http://cesque.mysticsoftware.net
(no subject)
« Reply #13 on: December 01, 2003, 12:47:51 AM »
Yeah, (Editor: Censored) heteros are rare those days Smile

Sure he doesn't like toolkit.  <_<
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

  • Member
  • *
  • Posts: 1452
    • View Profile
    • http://cryosoft.mysticsoftware.net/Home.html
(no subject)
« Reply #14 on: December 01, 2003, 01:38:51 PM »
sweet!  Very Happy  i was able to complete the start up of the battle system and the character move selection crap! (it allows at tops, four players vs. three enemies! :rolleyes: )  only 2 days!! yeah!........but does any one no how i can compare the speed of enemies and characters? its a strategy type battle system (like golden sun) where you take turns for move......but can any one tell me a biasic idea of how to compare speeds of characters and  enemies (like if the are three people vs. 2......or 4 vs. 1)???  Wink
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!