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Blob Dude

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« on: February 22, 2004, 03:42:10 PM »
It's the new menu design in progress.
The smaller squares are where character profiles will go and when you click on them the info in the bottom box will change to suit. The other big box is where other option buttons or something will be going! Oh and the background will be tansparent.

So what do you think?

« Last Edit: March 13, 2004, 08:09:14 PM by Blob Dude »
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Zeros'

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« Reply #1 on: February 22, 2004, 03:47:54 PM »
cool. looks good
« Last Edit: December 31, 1969, 06:00:00 PM by Zeros' »
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Spyder

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« Reply #2 on: February 22, 2004, 04:01:23 PM »
"option buttons or something"

sounds like you have it well planned out... Razz  Looks good though, I like the gradients.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Cesque

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« Reply #3 on: February 29, 2004, 11:27:58 AM »
Yeah. Cool. Except the font without hole in "O" sort of vexes me.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
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Haraldur

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« Reply #4 on: February 29, 2004, 01:20:01 PM »
Cool. Looks professional.
« Last Edit: December 31, 1969, 06:00:00 PM by Haraldur »

Cesque

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« Reply #5 on: February 29, 2004, 01:42:55 PM »
Too bad I won't be able to play it, most likely, as the Blobs: X-mas Catastrophe already has enough fractions that mixed with my fraction bug do not even display dialogues.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
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Blob Dude

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« Reply #6 on: March 02, 2004, 06:59:36 AM »
Quote from: Cesque,Sunday, February 29, 2004 3:42 PM
Too bad I won't be able to play it, most likely, as the Blobs: X-mas Catastrophe already has enough fractions that mixed with my fraction bug do not even display dialogues.
What do you mean by "has enough fractions that mixed with my fraction bug" ?
« Last Edit: December 31, 1969, 06:00:00 PM by Blob Dude »
-Luke

<a href=\'http://impossibleprod.mysticsoftware.net\' target=\'_blank\'>Impossible Productions Home</a>
<a href=\'http://www.toolkitzone.com/games.php?file=217\' target=\'_blank\'>Download The Blobs: Annihilation</a>
<a href=\'http://www.toolkitzone.com/games.php?game=1287\' target=\'_blank\'>The Blobs: Homecoming Game Profile</a>

Cesque

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« Reply #7 on: March 03, 2004, 08:08:15 AM »
It uses much fractions. And I have a bug in all tk games and the tk itself, which doesn't treat fractional numbers as numbers. A debug menu appears, saying 2.2 is not a valid number. So it skips all parts of code with fractions, simply. If that's positioning of text, the text is gone, a bitmap - a bitmap is gone, delay - there is no delay. Etc.

I don't know what causes the bug - propably some pharaoh' curse - as I changed my computer, installed tk and blah! the old bug returns! I doubt I'll get rid of it.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
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Blob Dude

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« Reply #8 on: March 13, 2004, 08:08:18 PM »
What tookit version are you using?

Have you tried downgrading it or something if you have TK2?
« Last Edit: December 31, 1969, 06:00:00 PM by Blob Dude »
-Luke

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<a href=\'http://www.toolkitzone.com/games.php?file=217\' target=\'_blank\'>Download The Blobs: Annihilation</a>
<a href=\'http://www.toolkitzone.com/games.php?game=1287\' target=\'_blank\'>The Blobs: Homecoming Game Profile</a>

Spyder

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« Reply #9 on: March 13, 2004, 09:13:56 PM »
It shouldn't matter which TK he's using, as games you download are not supposed to be installed under "your" TK directory. BTW Cesque, when you said fractions, I thought you were talking about numbers such as 1/2, 1/4, 3/4's, etc, not .5, .25, .75, etc. That definately is a weird bug.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Cesque

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« Reply #10 on: March 14, 2004, 03:14:50 AM »
Hmm, I've done some research on the bug some time ago. For example...

#h!=1/2
#delay(h!)
#mwin("<h!>")

It displays h! as .5 and it works in delay.

Now you make something like this...

#h!=.5
#delay(h!)
#mwin(<h!>)

It displays h! as .5 but it doesn't work in delay.

#delay(.5)

Doesn't work either.

You CAN use fractions, by using first method #h!=1/2, for example, but that's not the problem. Problem is when you run games like Dark Age 2 where fractions are used in lots of delays and text placements. It doesn't display text and simply skips delays. If a variable is also equal #damage!=damage!*1.5 for example, this variable equals 0 (dunno why, maybe it doesn't skip "wrong" code but simply changes all fractions into 0, but then - why doesn't it dpslay text?).

I'm not installing games in my tk directory. It works no matter where the game is installed.

It's version tk 2.2, it was like that in 2.0 and it was like that on my previous computer. Maybe it's really a curse or some evil magnetic field near my puter?
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
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quoaz

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« Reply #11 on: March 14, 2004, 11:24:30 AM »
hmmmm does

#Delay(0.5)

Work?
« Last Edit: December 31, 1969, 06:00:00 PM by quoaz »
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Dude Man

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« Reply #12 on: March 15, 2004, 08:12:37 AM »
I think It dose. I used 0.5 before. Because I use alot of Bitmap cut sceans in my games. Well only 3 have them so far.
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Cesque

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« Reply #13 on: March 15, 2004, 09:18:51 AM »
As for me, no.

Dude Man, I haven't heard of any other people who have such bug.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
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Dude Man

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« Reply #14 on: March 15, 2004, 10:36:27 AM »
Me I have a bug? Were? Were?! *Starts smacking self looking for the bug* Get it off me! Get it off me! Surprised  :wacko:
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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