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Vampz

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« on: April 29, 2004, 04:52:05 PM »
Download here, enjoy!
« Last Edit: December 31, 1969, 06:00:00 PM by Vampz »

Dude Man

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« Reply #1 on: April 29, 2004, 05:00:43 PM »
I'ma downloading it! So is it stable yet? Or is it still 50% imposible to make a decent game?
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Spyder

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« Reply #2 on: April 29, 2004, 09:09:35 PM »
I would imagine they fixed a fairly decent amount of bugs. Why release another version just to have fixed one or two minor bugs?
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Cesque

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« Reply #3 on: April 30, 2004, 12:51:29 AM »
Finaly, some update  Laughing

I'll get that once I'll get back from school. Maybe finaly I will be able to import God damn tiles with tk3...
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

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Tosoto

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« Reply #4 on: April 30, 2004, 08:00:48 AM »
The link to TKZ from the MS main site is a broken link. Isn't it toolkitzone.com and not toolkitzone.net?
« Last Edit: December 31, 1969, 06:00:00 PM by Tosoto »

Spyder

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« Reply #5 on: April 30, 2004, 08:48:11 AM »
Quote from: Tosoto,Friday, April 30, 2004 6:00 AM
The link to TKZ from the MS main site is a broken link. Isn't it toolkitzone.com and not toolkitzone.net?
Yes it is...unfortunately I can't fix it because I can't edit news posts yet  :blink:
« Last Edit: April 30, 2004, 08:49:32 AM by Spyder »

Haraldur

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« Reply #6 on: April 30, 2004, 12:33:01 PM »
Great! Downloading.
« Last Edit: December 31, 1969, 06:00:00 PM by Haraldur »

Cesque

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« Reply #7 on: April 30, 2004, 12:53:48 PM »
When I first run Satarel's Legacy under newest tk3, it worked almost fine. It loaded intro scene, but the character wasn't really moving as intented - push command don't work - prepparing for pixel-based or what? As he spoke the dialogues, the game could possibly not load starting board and player was roaming around the intro board. Kewl.

Not as I fixed almost everything I could in the code, even the intro scene doesn't load. Character is plunged into depths of white screen of abyss, where he isn't even visible. White screen of death?
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Spyder

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« Reply #8 on: April 30, 2004, 12:57:08 PM »
hmm, I do know that the #Push code was modified for isometric boards. Unfortunately my intro consists of just the credit animation, so I can't confirm your bug yet. I do plan on installing the demo of G:A on my harddrive to test it with TK3. The intro in the demo has some #Push commands, so I'll let you know if I have the same problems.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Cesque

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« Reply #9 on: April 30, 2004, 01:12:47 PM »
Hmm, I don't use isometric.

Also, it looks like this for me...

Starting board set to XXX.
Game start
Once player chooses "new game", intro program is run and he is sent to board YYY
Intro ends
Player is not sent to XXX, but because intro ended, and starting board is XXX, game is considered started (all starting programs finished) and he is sent to XXX
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Vampz

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« Reply #10 on: April 30, 2004, 02:06:32 PM »
#Push command HAS been modified, I suggest reading Delano's history. Next time we submit I'll compile an overall history for you to read.

#Push

#Push("N,S,E,W,NE,NW,SE,SW" [,handle$])
#Push("NORTH,SOUTH,EAST,WEST,NORTHEAST,NORTHWEST,SOUTHEAST,SOUTHWEST" [,handle$])
#Push("1,2,3,4,5,6,7,8" [,handle$])

#PushItem

#PushItem(itemnum!,"N,S,E,W,NE,NW,SE,SW")
#PushItem(itemnum!,"NORTH,SOUTH,EAST,WEST,NORTHEAST,NORTHWEST,SOUTHEAST,SOUTHWEST")
#PushItem(itemnum!,"1,2,3,4,5,6,7,8")

All directions MUST be separated by a comma.
Direction types can be mixed, e.g. "N,SOUTH,2,NE" will work.
White space is allowed, and capitalisation is not required, e.g. " n, w , east " will work.
Debugger is called for old syntax, e.g. "NESW" will NOT work.
Quotation marks around the directions are required.
« Last Edit: April 30, 2004, 02:07:36 PM by Vampz »

Cesque

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« Reply #11 on: April 30, 2004, 03:06:43 PM »
Hmm, that's strange, I used...

#push("N","target")

I guess it should work with the new code... Yet it didn't. I can't check because now nothing works, lol. It loads brave new white screen.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Delano

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« Reply #12 on: April 30, 2004, 04:13:39 PM »
Yeah the new syntax for those commands is at the end of the big log file. It's probably not the most obvious place to look for it, but I wasn't expecting the log file to be included in it's entirety!

Quote from: Cesque
#push("N","target")

I've just taken a look at this and spotted something that I didn't see when I altered the command - setting the handle to "target" or "source" doesn't work! I'm very sorry I missed this (it's very small  Wink ) - it must have been a bug from the beta. But you say it worked in the previous tk3 release? Or was that tk2?

For the moment, you can either use the player handle instead, or just leave it out completely (#Push("N")) which pushes the selected player. I'll get it fixed for next time!

Hmm I'm not sure about the board problems though, and a white screen isn't good at all  Sad .

What's your intro program like, and how does it end? Which screen/board is white?
If you're porting your game from tk2, I'd suggest opening your boards in the board editor once and resaving them (this will change their format into tk3... I think!).


EDIT >> Yikes! When I said player number for the push command above, I meant player handle! Like "Bob". Sorry!
« Last Edit: April 30, 2004, 04:48:48 PM by Delano »
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Cesque

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« Reply #13 on: April 30, 2004, 04:17:52 PM »
Hmm, as I click "new game" the entire screen turns white. Same when I send player to a board from start file.

Thanks for info on push, Delano  Smile
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

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Dude Man

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« Reply #14 on: April 30, 2004, 04:26:34 PM »
Quote from: Cesque,Friday, April 30, 2004 2:12 PM
Hmm, I don't use isometric.

Also, it looks like this for me...

Starting board set to XXX.
Game start
Once player chooses "new game", intro program is run and he is sent to board YYY
Intro ends
Player is not sent to XXX, but because intro ended, and starting board is XXX, game is considered started (all starting programs finished) and he is sent to XXX
XXX heh Laughing ...sorry I'm worped Razz !
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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