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DarkElite
Member
Posts: 1452
(no subject)
«
on:
September 21, 2003, 12:52:10 PM »
there still seems to b an error in the animation....maybe im typing the command wrong...can any check it for me?
#Animation("Teleport.anm", 13!, 11!)
«
Last Edit: December 31, 1969, 06:00:00 PM by DarkElite
»
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DarkElite
Dei vobem omniam proditiverunt. Iam vobis quis deposcibitis sacrificium rersum vitae est!
Anonymous
Member
Posts: 545
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«
Reply #1 on:
September 21, 2003, 12:55:37 PM »
lol!!
You take things way to literally.
You don't need the ! after the numbers.
Code:
[Select]
#Animation("Teleport.anm",13,11)
Well, unless those two numbers are variables.... which I don't think they are, but they may be. That should work.
«
Last Edit: December 31, 1969, 06:00:00 PM by Anonymous
»
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DarkElite
Member
Posts: 1452
(no subject)
«
Reply #2 on:
September 21, 2003, 03:59:00 PM »
ive tried that too but it still messes up....the animation will appear away from where i tell it to
«
Last Edit: December 31, 1969, 06:00:00 PM by DarkElite
»
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DarkElite
Dei vobem omniam proditiverunt. Iam vobis quis deposcibitis sacrificium rersum vitae est!
Anonymous
Member
Posts: 545
(no subject)
«
Reply #3 on:
September 21, 2003, 05:15:22 PM »
hmm... have you included the border around the screen into the pixel location?
«
Last Edit: December 31, 1969, 06:00:00 PM by Anonymous
»
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Anonymous
Member
Posts: 545
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«
Reply #4 on:
September 21, 2003, 05:44:01 PM »
hmm....i donno.... but what ever x and y coordinants i type the computer will always send the animation to the same place.... :angry:
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Last Edit: December 31, 1969, 06:00:00 PM by Anonymous
»
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DarkElite
Member
Posts: 1452
(no subject)
«
Reply #5 on:
September 21, 2003, 11:10:13 PM »
well i got the animation to work Very Happy but it appears to be used by the typing x! y! instead of the board x y....is that the way its suposed to be?.....and is there any way or chart so that i can tell exactly where i want it?
«
Last Edit: December 31, 1969, 06:00:00 PM by DarkElite
»
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DarkElite
Dei vobem omniam proditiverunt. Iam vobis quis deposcibitis sacrificium rersum vitae est!
Anonymous
Member
Posts: 545
(no subject)
«
Reply #6 on:
September 23, 2003, 04:10:50 PM »
hmm...
to be completely honest with you... I've never actually used the animation command before, so I really can't tell you.
sry. Sad
«
Last Edit: December 31, 1969, 06:00:00 PM by Anonymous
»
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Cuzit
Member
Posts: 487
(no subject)
«
Reply #7 on:
September 23, 2003, 08:13:08 PM »
I don't find Animations very good for anything but battles
«
Last Edit: December 31, 1969, 06:00:00 PM by Cuzit
»
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Anonymous
Member
Posts: 545
(no subject)
«
Reply #8 on:
September 23, 2003, 08:49:11 PM »
ehh...
why use those, when you can use flash... it makes more sense in a semi-logical, sort of shiny way.
«
Last Edit: December 31, 1969, 06:00:00 PM by Anonymous
»
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