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Cesque

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« Reply #15 on: May 05, 2004, 07:10:49 AM »
Quote
Cesque, I can make those things happen. Stay tuned.


Excellent  Laughing I knew open source will be good for tk.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Mark of the Dragon

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« Reply #16 on: May 05, 2004, 08:00:54 AM »
KSN, why don't you add the option to do "Matrix Code" or something, heh.

Also, allow for HTML to be coded directly into RPGCode, lol. Maybe this:

#HTML()
{
           Code Here
}



Just a thought for those of us who think HTML is easier for Mark-Up style things than RPGCode. Maybe even add PHP support Very Happy
« Last Edit: May 05, 2004, 08:01:30 AM by Mark of the Dragon »
<center>
Roy Mustang



Yeah...that sounds like me <_<

<center>
You were born in the land of Warrior Pride. You live to fight, you have a strong spirit, courage and bravery. Strong lord! Unsheath thy sword, rush into war and strip the enemy of his flesh down to the core.


Umm...yeah

Cesque

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« Reply #17 on: May 05, 2004, 09:43:38 AM »
Nah. Why put html elements into RPG tk?

Soon you'll add java, VB, C++...
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

DarkElite

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« Reply #18 on: May 05, 2004, 10:33:49 AM »
Vampz, did you ever get that player under tile problem? (the one where the player will disapear completely when they go under a partial tile cover, and other stuff related)
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
DarkElite

Dei vobem omniam proditiverunt.  Iam vobis quis deposcibitis sacrificium rersum vitae est!

Haraldur

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« Reply #19 on: May 05, 2004, 03:02:08 PM »
I lose the internet for two days and I miss some of the most important TK related information ever. Typical Sod's Law.

That toolbar looks really cool Vampz. I think that I will find it very useful!
« Last Edit: December 31, 1969, 06:00:00 PM by Haraldur »

Vampz

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« Reply #20 on: May 05, 2004, 05:29:55 PM »
Thanks Haruldur =)

The third tab on the toolbar, "settings", will allow you to change basic board info such as width/height, layers, background image and so forth.

I'll stop after that, and work on multi-selecting tiles so you can place a program on more than one tile at once and so forth.

After that, I stop =) And get ready for the next TK3 release.
« Last Edit: December 31, 1969, 06:00:00 PM by Vampz »

Xorlak

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« Reply #21 on: May 05, 2004, 08:22:31 PM »
Heh, and to think I gave up on TK3 some six months ago.

I'll do some research on the "RPG Code parsing errors" I'm always complaining about and get a bug report to you guys sometime soon.

Nice work so far!
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

Spyder

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« Reply #22 on: May 05, 2004, 08:31:22 PM »
Quote from: Vampz,Wednesday, May 5, 2004 3:29 PM
Thanks Haruldur =)

The third tab on the toolbar, "settings", will allow you to change basic board info such as width/height, layers, background image and so forth.

I'll stop after that, and work on multi-selecting tiles so you can place a program on more than one tile at once and so forth.

After that, I stop =) And get ready for the next TK3 release.
:blink:

 :huh:

*dies*
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Colin

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« Reply #23 on: May 05, 2004, 08:37:04 PM »
Embedding scripting languages like HTML and VBS may actually serve useful (though dangerous, heh...). I'll see what I can do.
« Last Edit: December 31, 1969, 06:00:00 PM by Colin »
— Colin

Vampz

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« Reply #24 on: May 06, 2004, 05:19:09 AM »
Quote from: KSNiloc,Wednesday, May 5, 2004 9:37 PM
Embedding scripting languages like HTML and VBS may actually serve useful (though dangerous, heh...). I'll see what I can do.
I'm not too keen on the idea of embedding VBS and stuff, probably best to keep that to the domain of plugins or something - RPGCode could still be improved in various way.

But then again....if it works out well...it'll be cool.
« Last Edit: December 31, 1969, 06:00:00 PM by Vampz »

Spyder

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« Reply #25 on: May 06, 2004, 08:35:30 AM »
I'm guessing you guys are thinking of using that type of thing for menu's and such?
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Dude Man

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« Reply #26 on: May 06, 2004, 04:38:56 PM »
Well I'm not sure if they did this already. But I think it would be cool if they had it so each different charactor had there own items instead of everyone shareing items. You like it Golden Sun n' stuff. And the command would be like

#giveitem(player$,item$)
« Last Edit: May 06, 2004, 04:39:47 PM by Dude Man »
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DarkElite

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« Reply #27 on: May 06, 2004, 04:44:31 PM »
well, you can do that! :blink: you just have to make your own menu and BS!  Laughing
« Last Edit: December 31, 1969, 06:00:00 PM by DarkElite »
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Dude Man

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« Reply #28 on: May 06, 2004, 05:24:16 PM »
Well I don't want to do that! I want it to be defualt! Well I can make a MS no prob but BS takes time...I don't like time...it stresses what little less I have of a brain....
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Khin

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« Reply #29 on: May 06, 2004, 06:24:51 PM »
no, i wouldn't want that to be the default. The default must always be the simpler one.
But it should be considered an option to activate per player items or the basic one.
« Last Edit: December 31, 1969, 06:00:00 PM by Khin »