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Blackhart Joe

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« on: August 06, 2004, 04:11:33 PM »
Hi all, you might remember me, but I'm not offended if you don't.  That's what happens when someone vanishes.

You also might remember that I was working on a text-based RPG/adventure game called "Bonedogs."  Well, I've quit that because I got fed up with bugs that I couldn't seem to do anything about.

My new project is called "Misadventures in Nowhere," and is in the same setting as "Bonedogs" (if you remember anything about it, and you probably don't).  I'm using the TK's board engine (finally decided it would be a good idea) and basically just making a computer version of a pencil-and-paper RPG that I've been developing for years.

Features:
Setting: dark and strange Nowhere.  The setting has been dubbed ?low-fantasy,? as opposed to the high-fantasy of most role-playing games.  Nowhere is a much grittier setting, with a lot of dust and rust and tarnish.  The game takes place specifically on the continent of Ganimere (the first installment contained entirely in the Frontier, a sparsely-settled wild country on the continent?s eastern edge), during Ganimere?s Industrial Revolution.  Yes, there are guns and machines in the game, but they are balanced with swords and magic; these are not sophisticated modern guns, these are the more primitive, less accurate firearms that would be created during an Industrial Revolution.
The setting has its Tolkien-esque elements, most notably in the variety of races, but the setting really has more to do with HP Lovecraft, Ray Bradbury, William S Burroughs, and Edgar Allan Poe.

Custom Battle System:  combat is a simulation of real-time that pauses when it is your turn.  Actions can happen simultaneously.  Battles are also area-based, and you can even duck behind obstacles to protect yourself from enemy fire.  The combat system is also set up with a variety of systems to enhance realism:  interrupting casters, stuns, knock-outs, mortally wounding vital organs, breaking (or even severing, in extreme cases) limbs, damaging and breaking weapons and armor, fatigue, pain (once they have sustained more pain than they can handle, characters? fighting ability wanes), the ability to target where you want to hit an opponent, parrying, blocking, falling down, mana exhaustion (when casters use more mana than they have, it starts to harm their bodies), resisting spells, and a wide array of afflictions that goes far beyond the usual ?confused? ?poisoned? ?muted.?

Custom Characters:  your party can contain up to 6 characters created by you.
11 races to choose from:  Human, White Elf, Green Elf, Black Elf, Gnome, Dwarf, Halfling, Orc, Goblin, Troll, Ogre
35 classes to choose from:  Warrior, Ranger, Monk, Adventurer, Gunslinger, Bruiser, Fencer, Archer, Dynamo, Wizard, Thaumaturgist, Conjuror, Sorceror, Cleric, Druid, Darker, Gleamer, Shaman, Elementalist, Alchemist, Beastmaster, Bard, Animalist, Surgeon, Paladin, Black Knight, Outlaw, Scout, Hunter, Techknight, Ninja, Samurai, Medic, Nightblade, Spellsword

Custom advancement system, with 20 attributes (10 primary and 10 secondary), over 40 skills, and a wide array of abilities, spells, and lore to learn, makes every character unique.

Magic:  there are 10 classes capable of using magic that have their own spell lists, 4 that share their spell list with other classes, and 2 that use abilities that are but kinda aren?t magic.
Also, the spell list of Clerics and Paladins varies with their deity, with 4 choices of deity to be available in the first complete installment: light god Lodh, night god Anuv, mountain god Valdivaar, and battle god Birock.  
And the spell list of Shamans varies with their culture, with 6 choices of culture to be available in the first complete installment (note that cultures are limited to the races they include):  the Boulderstorm Clan (ogres), the Dead Crow Clan (orcs, goblins), the Splintertooth Clan (orcs, goblins), the Ocmah Tribe (humans), the Rohinnwn Tribe, and the Mtambo Tribe (humans).
And the spell list of Thaumaturgists varies with their school, with 10 choices:  White School, Black School, Grey School, Red School, Brown School, Green School, Blue School, Violet School, Yellow School, and Orange School.

Also, custom equipment system (with about 20 slots), original music, and a custom menu.  Graphics aren't gonna be so hot, at least not on the first release, because I hate doing computer graphics (but if someone wants to help, that would be Amazing.  I could supply sketches).

I'd be happy to elaborate on anything I mentioned up there (in fact, it'd be a pleasure), or even something I didn't mention, just ask!
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Colin

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« Reply #1 on: August 06, 2004, 10:22:06 PM »
Was it you who had that card game thingy?

Anyway, good luck with your project, it sounds very interesting.
« Last Edit: December 31, 1969, 06:00:00 PM by Colin »
— Colin

Zeros'

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« Reply #2 on: August 06, 2004, 10:45:01 PM »
Oh oh oh! I remember you. No its wasnt him. It was someone else...it was gonna me a multiplayer card game or something like that.
« Last Edit: December 31, 1969, 06:00:00 PM by Zeros' »
\"Runaway with my heart...
 Runaway with my hope...
 If I could make you mine...I\'ll go whereever you will go.\"

\"So lately, I\'ve been wondering...
 Who will be there to take my place...
 When I\'m gone, You\'ll need love...To light the shadows on your face.\"

\"If a great wave should fall...
 It would fall upon us...
 Well I hope there\'s someone out there...Who can bring me back to you.\"

\"Way up high or down low...I\'ll go wherever you will go.\"

\"Runaway with my love.\"

In your heart and mind, I\'ll stay with you all of time...

Blackhart Joe

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« Reply #3 on: August 07, 2004, 01:05:47 AM »
I did have a card game thingy, but I wasn't the only one, so that might be me that you're thinking about and it might not.  I'm going to finish the card game after I get done with this new project
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

quoaz

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« Reply #4 on: August 07, 2004, 01:37:29 AM »
I'm looking forward to it.... good luck.
« Last Edit: December 31, 1969, 06:00:00 PM by quoaz »
I\'m not mad,tall or crazy.
Just <span style=\'font-size:26pt;line-height:100%\'><span style=\'color:green\'>Weird!!</span></span>
--
Wanna know how to fool a dumb person click <span style=\'color:black\'>here!</span>
--
Vist My site <a href=\'http://www.freewebs.com/quoaz-softwere/\' target=\'_blank\'>here!</a>........NOW!!!!!!!!!
--
Yassen quilde tulta=(Wherein the quietness summons)
Ar arya tuca mettanna=(and the day draws towards an end)
Yassen calina cuilella fíra=(Wherein the light of your life sighs)
Ar melme fíra mi hendilla=(And love dies in your eyes)
Er san notuva=(Only then I will reckon)
Mana nar an ni=(What you mean to me)
--
A boss creaets fear.
A leader creates confidence.
A boss knows how.
A leader Shows how.
Bossism spreads resentment.
Leadership breeds enthusiasm.
Bossism makes work drudgery.
Leadership makes work intresting.
A boss says \"I.\"
A Leader says \"WE.\"
A boss relies on authority.
A leader relies on cooperation.
A boss fixes blame.
A leader fixes mistakes.
A boss drives.
A leader leads.

Cesque

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« Reply #5 on: August 07, 2004, 01:51:47 AM »
Hey! I guess I'll love the game climate if it'll be done well. Industrial revolution... mmm... sort of reminds me of my game...

(unfortunately I failed to create an industrialistic impression of turpistic, dark red brick buildings stained with smoke from machines, chimneys bloating dust into the sky and rusty coal trains in an overall feel of socrealism, which I once planned in my game, so far)
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Blackhart Joe

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« Reply #6 on: August 07, 2004, 02:22:00 AM »
awesome, Quoaz!  Please, ask any questions you might have

Cesque:  I will definitely check your demo out (in a couple weeks when I have cable internet), sounds highly interesting

Before the first complete installment (Misadventures in Nowhere: the Frontier) is released, I'll be releasing at least 1 demo, which will contain just a handful of quests, enough for people to get the gist of it.  As far as gameplay, I would compare it to the old SSI "gold-box" D&D games, many of which have since been updated to 3-d and real-time by Bioware & Black Isle (y'know, Baldur's Gate, Neverwinter Nights, all those games)
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Cesque

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« Reply #7 on: August 07, 2004, 03:39:02 AM »
Hmmm, my demo is a bit crappy, though  B) I failed to eliminate lots of bugs and it only contains few areas, but check it anyway. I might preppare new one

And the whole industrial thing in my game is generally only visible in the capital city of Mercedes of first country, I've just done some work on boards for it, altough still the effect is a bit undesirable... Eh.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Spyder

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« Reply #8 on: August 07, 2004, 05:06:11 AM »
Welcome back man.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Blackhart Joe

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« Reply #9 on: August 07, 2004, 05:15:36 AM »
Thanks, Spyder

Cesque: If you think it's better that I wait to download it, then I will.  I want to see it when it's ready, at least in terms of bugs
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Blackhart Joe

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« Reply #10 on: August 07, 2004, 05:17:30 AM »
3 user(s) active in the past 15 minutes
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Blackhart Joe, Spyder, Cesque
 
Shouldn't you guys be asleep? lol
« Last Edit: December 31, 1969, 06:00:00 PM by Blackhart Joe »

Cesque

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« Reply #11 on: August 07, 2004, 05:34:54 AM »
It's 0:30 pm here in Poland right now  B)

Hmm, the next demo isn't anywhere near release right now, so you can check the current beta version...
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Dude Man

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« Reply #12 on: August 07, 2004, 09:57:03 AM »
Holy Shitaki mushrooms!


I do belive I remember you! I do!

Do YOU remember a GALATON? Because I think Galaton remembers you!

Galaton is me...
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
~Welcome back mysticsoftware.net??
The Black Walkway

Cesque

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« Reply #13 on: August 07, 2004, 01:46:30 PM »
Holy kombucha mushroom tea, it seems you've haunted these forums for longer than I suspected you, Dude Man, ex-Galaton.
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Spyder

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« Reply #14 on: August 07, 2004, 02:49:30 PM »
Quote from: "Blackhart Joe"
3 user(s) active in the past 15 minutes
 0 guests, 3 members 0 anonymous members
Blackhart Joe, Spyder, Cesque
 
Shouldn't you guys be asleep? lol

Shouldn't you? Razz

Anyways, I don't go to bed until pretty late. That night it was about 4am by the time I did.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »