Hi all, you might remember me, but I'm not offended if you don't. That's what happens when someone vanishes.
You also might remember that I was working on a text-based RPG/adventure game called "Bonedogs." Well, I've quit that because I got fed up with bugs that I couldn't seem to do anything about.
My new project is called "Misadventures in Nowhere," and is in the same setting as "Bonedogs" (if you remember anything about it, and you probably don't). I'm using the TK's board engine (finally decided it would be a good idea) and basically just making a computer version of a pencil-and-paper RPG that I've been developing for years.
Features:
Setting: dark and strange Nowhere. The setting has been dubbed ?low-fantasy,? as opposed to the high-fantasy of most role-playing games. Nowhere is a much grittier setting, with a lot of dust and rust and tarnish. The game takes place specifically on the continent of Ganimere (the first installment contained entirely in the Frontier, a sparsely-settled wild country on the continent?s eastern edge), during Ganimere?s Industrial Revolution. Yes, there are guns and machines in the game, but they are balanced with swords and magic; these are not sophisticated modern guns, these are the more primitive, less accurate firearms that would be created during an Industrial Revolution.
The setting has its Tolkien-esque elements, most notably in the variety of races, but the setting really has more to do with HP Lovecraft, Ray Bradbury, William S Burroughs, and Edgar Allan Poe.
Custom Battle System: combat is a simulation of real-time that pauses when it is your turn. Actions can happen simultaneously. Battles are also area-based, and you can even duck behind obstacles to protect yourself from enemy fire. The combat system is also set up with a variety of systems to enhance realism: interrupting casters, stuns, knock-outs, mortally wounding vital organs, breaking (or even severing, in extreme cases) limbs, damaging and breaking weapons and armor, fatigue, pain (once they have sustained more pain than they can handle, characters? fighting ability wanes), the ability to target where you want to hit an opponent, parrying, blocking, falling down, mana exhaustion (when casters use more mana than they have, it starts to harm their bodies), resisting spells, and a wide array of afflictions that goes far beyond the usual ?confused? ?poisoned? ?muted.?
Custom Characters: your party can contain up to 6 characters created by you.
11 races to choose from: Human, White Elf, Green Elf, Black Elf, Gnome, Dwarf, Halfling, Orc, Goblin, Troll, Ogre
35 classes to choose from: Warrior, Ranger, Monk, Adventurer, Gunslinger, Bruiser, Fencer, Archer, Dynamo, Wizard, Thaumaturgist, Conjuror, Sorceror, Cleric, Druid, Darker, Gleamer, Shaman, Elementalist, Alchemist, Beastmaster, Bard, Animalist, Surgeon, Paladin, Black Knight, Outlaw, Scout, Hunter, Techknight, Ninja, Samurai, Medic, Nightblade, Spellsword
Custom advancement system, with 20 attributes (10 primary and 10 secondary), over 40 skills, and a wide array of abilities, spells, and lore to learn, makes every character unique.
Magic: there are 10 classes capable of using magic that have their own spell lists, 4 that share their spell list with other classes, and 2 that use abilities that are but kinda aren?t magic.
Also, the spell list of Clerics and Paladins varies with their deity, with 4 choices of deity to be available in the first complete installment: light god Lodh, night god Anuv, mountain god Valdivaar, and battle god Birock.
And the spell list of Shamans varies with their culture, with 6 choices of culture to be available in the first complete installment (note that cultures are limited to the races they include): the Boulderstorm Clan (ogres), the Dead Crow Clan (orcs, goblins), the Splintertooth Clan (orcs, goblins), the Ocmah Tribe (humans), the Rohinnwn Tribe, and the Mtambo Tribe (humans).
And the spell list of Thaumaturgists varies with their school, with 10 choices: White School, Black School, Grey School, Red School, Brown School, Green School, Blue School, Violet School, Yellow School, and Orange School.
Also, custom equipment system (with about 20 slots), original music, and a custom menu. Graphics aren't gonna be so hot, at least not on the first release, because I hate doing computer graphics (but if someone wants to help, that would be Amazing. I could supply sketches).
I'd be happy to elaborate on anything I mentioned up there (in fact, it'd be a pleasure), or even something I didn't mention, just ask!