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Spyder

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« on: September 05, 2004, 10:27:55 PM »
Serge, who is a writer over at tk_gaming, has written a <a href='http://www.mg.geahost.com/tkg/index.php?id=4&special=2' target='_blank'>damn good preview</a> of what's to come with the release of TK 3.0.4. Make sure you check out all the incredible features it will include.
« Last Edit: December 31, 1969, 06:00:00 PM by Spyder »

Dude Man

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« Reply #1 on: September 05, 2004, 10:50:24 PM »
I read it! And I REEEEEEALLLLY want to get TK3.0.4.!  Razz
« Last Edit: September 05, 2004, 10:50:46 PM by Dude Man »
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Trent

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« Reply #2 on: September 05, 2004, 11:49:53 PM »
Ooh. DA looks pretty good in it.
« Last Edit: December 31, 1969, 06:00:00 PM by Trent »
--- Trent McPheron, Twilight in Zero

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Cesque

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« Reply #3 on: September 06, 2004, 10:26:45 AM »
Doesn't seem bad...

And I heard you can use the old cool interface rather than new, ugly one...

One thing still angers me, the sprites. You have to save every single one as gif or other image file... and generally I'll have to spend time to get used to new animations-as-items/chars.

Quote from: "Review"
"Expect RPGcode in 3.04 to run virtually any tk2 programs without flaw" - KSNiloc


First step to break review's credibility is to quote KSNilok speaking about tk3...
« Last Edit: September 06, 2004, 12:02:33 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Xorlak

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« Reply #4 on: September 06, 2004, 12:09:19 PM »
Looks good.  That's not the real Dark Age playing though, since there's no way you can get to the last boss with such low leveled characters, and Dr. Science and Gredrat are in inverted character positions (heh...).
« Last Edit: December 31, 1969, 06:00:00 PM by Xorlak »

Cesque

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« Reply #5 on: September 06, 2004, 12:17:49 PM »
...and according to OC, all tk2 commands work but some just don't do anything and display error message.

Now, who the hell put KSNilok's quote in that rev?!
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Occasionally Correct

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« Reply #6 on: September 06, 2004, 12:41:35 PM »
The ones that give errors are deprecated (that's what the errors say). There are either better ways of doing it or replacements for the command(s). Razz
« Last Edit: December 31, 1969, 06:00:00 PM by Occasionally Correct »

Cesque

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« Reply #7 on: September 06, 2004, 12:43:42 PM »
Well, there should also be option to auto-transfer all older commands into their existing new replacement upon transger.

Yeah, yeah... I want too much. Smile
« Last Edit: December 31, 1969, 06:00:00 PM by Cesque »
TKGB cancelled Spyder.

Bastard.

Colin

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« Reply #8 on: September 06, 2004, 01:00:32 PM »
Quote from: "Xorlak"
Looks good.  That's not the real Dark Age playing though, since there's no way you can get to the last boss with such low leveled characters, and Dr. Science and Gredrat are in inverted character positions (heh...).


You didn't actually expect me to play through the whole game to make a screenshot, did you? Razz
« Last Edit: December 31, 1969, 06:00:00 PM by Colin »
— Colin

Colin

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« Reply #9 on: September 06, 2004, 01:01:21 PM »
Quote from: "Cesque"
Doesn't seem bad...

And I heard you can use the old cool interface rather than new, ugly one...

One thing still angers me, the sprites. You have to save every single one as gif or other image file... and generally I'll have to spend time to get used to new animations-as-items/chars.

Quote from: "Review"
"Expect RPGcode in 3.04 to run virtually any tk2 programs without flaw" - KSNiloc


First step to break review's credibility is to quote KSNilok speaking about tk3...



Note that I said, "virtually" to get around people like you.
« Last Edit: December 31, 1969, 06:00:00 PM by Colin »
— Colin

Xavier

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« Reply #10 on: September 06, 2004, 01:06:35 PM »
Double post - BAN THE DAEMON CHILD!

Wink
« Last Edit: December 31, 1969, 06:00:00 PM by Xavier »
Danse avec moi, mes chéris. Danse.

Michael J. Hill

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« Reply #11 on: September 06, 2004, 07:28:28 PM »
Deprecated commands are supposed to be marked as such, and should still be programmed to work, or point to another command.
« Last Edit: December 31, 1969, 06:00:00 PM by Michael J. Hill »
\"People who sin say this: That they had to, to survive. People who sin say this: That it\'s too late to stop. The shadow called Sin dogs them steadily without saying a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don\'t know that if they turn around, there is a light.... a light which keeps shining on them ever so warmly.\" - Vash the Stampede - Trigun

\"There\'s a heaven on earth that so few ever find, though the map\'s in your soul and the road\'s in your mind. So many mountains before us, so many rivers to cross, where is the wisdom to bring back the vision we\'ve lost? Can we gaze with the wonder of children into the deafening night? Has it gotten so dark that you cannot remember the light?\" - D. Fogelburg


Dude Man

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« Reply #12 on: September 06, 2004, 07:57:51 PM »
Quote from: "Xorlak"
Looks good.  That's not the real Dark Age playing though, since there's no way you can get to the last boss with such low leveled characters, and Dr. Science and Gredrat are in inverted character positions (heh...).


I wouldn't know that because I can't make it past the final battle in the arena Sad ...

And that bodatious screen shot ruined the whole game for me....kidding....
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Colin

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« Reply #13 on: September 06, 2004, 08:42:51 PM »
Quote from: "Michael J. Hill"
Deprecated commands are supposed to be marked as such, and should still be programmed to work, or point to another command.


They are marked as such and most call another command, the only time they don't is when the have no direct equivlent.
« Last Edit: December 31, 1969, 06:00:00 PM by Colin »
— Colin

Michael J. Hill

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« Reply #14 on: September 07, 2004, 12:14:58 AM »
In such a case, you leave them in, or make an equivalent.
« Last Edit: December 31, 1969, 06:00:00 PM by Michael J. Hill »
\"People who sin say this: That they had to, to survive. People who sin say this: That it\'s too late to stop. The shadow called Sin dogs them steadily without saying a word. Remorse and Agony are repeated, to finally end up at Despair. But sinners don\'t know that if they turn around, there is a light.... a light which keeps shining on them ever so warmly.\" - Vash the Stampede - Trigun

\"There\'s a heaven on earth that so few ever find, though the map\'s in your soul and the road\'s in your mind. So many mountains before us, so many rivers to cross, where is the wisdom to bring back the vision we\'ve lost? Can we gaze with the wonder of children into the deafening night? Has it gotten so dark that you cannot remember the light?\" - D. Fogelburg