Author Topic: DAL GAME!?!?!?  (Read 30630 times)

Dude Man

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Re: DAL GAME!?!?!?
« Reply #60 on: July 21, 2007, 08:38:00 PM »
OH NOES DUBBLE POST!!!

I have a few issues with how you ordered the classes actually.

Quote
Mage = Intelligence+ Willpower+ Strength-
(levels up to Battlemage, Magician, High Magician, and then Master Wizard)

I always kind of thought mages to be better skilled in magic than Magicians. I automatically think of those people who pull rabits out of hats and saw people in half.

Quote
Spy = Speed+ Agility+ Intelligence+ Willpower-
(levels up to Assassin, Murderer, Silencer, and then Marauder)
     
Maybe switch Murderer with Assassin. Murderers are just people who have illegally killed somebody; an assassin is usually somebody skilled in doing that and/or does that regularly.

Oh and I have a couple of classes to submit!

Pirate = Luck+ Dexterity+ Willpower-
(levels up to Buccaneer, Swashbuckler, Matey, Pirate Captain)

Diplomat = Charisma+ Intelligence+ Strength- Endurance- [Boring idea, but who knows what people want?]
(levels up to Envoy, Nobleman, Senator, Ambassador)
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #61 on: July 24, 2007, 01:40:01 AM »
Fixed/Added these new player classes!

Magician = Intelligence+ Willpower+ Strength-
(levels up to Skilled Mage, Arcanist, Battlemage, and then Master Wizard)

Spy = Speed+ Agility+ Intelligence+ Willpower-
(levels up to Murderer, Assassin, Silencer, and then Marauder)

Pirate = Luck+ Dexterity+ Willpower-
(levels up to Buccaneer, Matey, Ship Captain, Fleet Commador)

Noble = Charisma+ Intelligence+ Strength-
(levels up to Diplomat, Prophet, Senator, and then Ambassador)

Barbarian = Strength+ Endurance+ Intelligence-
(levels up to Warrior, Tribal Leader, Chieftan, and then Warlord)

Bandit = Strength+ Speed+ Agility+
(levels up to Bandit Captian, Bandit Commander, Mercenary, and then Mercenary Overlord)

+ New Features! +

Buy a house (house for sale in almost every village)
    +Furniture
    +Home improvements (balcony, basement, 2nd floor)
Buy a ship (ships are avalible in docks, and are use to travel to different areas)
    +Furnature
    +Ship improvements (add 2 more decks, captain's cabin, cannons)
Buy a tower (mostly for magic users; like a house, but with more magic features and new spells)
    +Magic Furnature
    +Halls and staircases
    +Upgrade to fortress
    +Great hall
    +Tower Library (learn new spells from reading ancient tomes (tower only spells))
    +Magic Portal Room (teleports you to certain city castles (you must first buy the runes and stones)

If you have an idea for some new classes or features, throw 'em at me!

~D~
« Last Edit: December 31, 1969, 06:00:00 PM by Drannic_Lord01 »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

D. Ein

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Re: DAL GAME!?!?!?
« Reply #62 on: July 24, 2007, 07:54:30 PM »
I still think that it would be best if you couldn't make your own character, only have them be selectable from a list.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
!!!! , ...

—staring wildly up and down
the here we are now judgment day

cross the threshold have no dread
lift the sheet back in this way.
here is little Effie’s head
whose brains are made of gingerbread

Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #63 on: July 29, 2007, 01:41:29 AM »
I am currently developing storylines for the custom made characters. It's a bit hard right now, but I'll manage. I was also wondering if anybody has any ideas for the custom character storylines. Please give me some ideas!

Current completed stories for Dark Soldier and Lizardman are pending. Others I haven't even started. If we work on different stories at a time, I'm sure we'll get a lot more done.

Also completed these features:
- two side quests (just made them up for fun)
- character menu (select a DAL character, or make your own)
- weapons menu (select a weapon from the list, or make your own and gather more power with it as you venture through the world of Gaian)
- advanced special weapon battle system (get different special attacks for the different types of weapons and armors you have equipped)
- beginner spelltome (achived after first side quest. starts you out with six basic spells; fireball, frostbite, lightning bolt, rock shower, sunbeam, and darkness)
- novice spelltome (achived after the second side quest. starts you out with four basic summoning spells; vile lizard, shade, ghost, and skeleton (last two are necromancer spells))

That's about it as of right now. If you'd like to chip in, it would sure save me a hell of a lot more time! Thanks. Also, I'm looking for some really cool game quotes to spice up the prologue of the game. I haven't got much on the prologue right now, but it keeps the flow of the game connected to which ever path you choose (light/neutral/dark).
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Jenia

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Re: DAL GAME!?!?!?
« Reply #64 on: July 29, 2007, 11:45:01 AM »
Although I'm sure it's obvious, you should plan ahead...

Make sure you can transfer your saves from chapter 1 to chapter 2 (for keeping the same stats)
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
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Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #65 on: July 29, 2007, 01:58:18 PM »
I was just going to make a bunch of beginning chapters into one game file. meh...
« Last Edit: July 30, 2007, 04:17:25 AM by Drannic_Lord01 »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

D. Ein

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Re: DAL GAME!?!?!?
« Reply #66 on: July 29, 2007, 02:55:54 PM »
What if your game will rock so much that you will want to make a sequel? Say, chapters 4-6?
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
!!!! , ...

—staring wildly up and down
the here we are now judgment day

cross the threshold have no dread
lift the sheet back in this way.
here is little Effie’s head
whose brains are made of gingerbread

Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #67 on: July 29, 2007, 03:07:20 PM »
Hmmm... I don't know. I'll worry about it then, I suppose.

EDIT: Updated the Class Skills!

Power/Combat:
Swords, Dual swords, Two Handers (swords),
Axes, Throwing Axes, Two Handers (axes),
Blunt Weapons, Two Handers (blunt weapons),
Light Aromr, Medium Armor, Heavy Armor,
Spears, Stafs, Daggers,
Fist Fighting, Attack Rate, and Shields.

Magic/Combat:
Enhanced Swords, Enhanced Axes, Enhanced Blunt Weapons,
Enhanced Armor, Enhanced Spears, Enhanced Stafs,
Enhanced Daggers, Unarmored, Enchanting,
Destruction, Illusion, Restoration,
White Magic, Black Magic, Fire Magic,
Water Magic, Earth Magic, Air Magic,
Cast Rate, Power Consumption,
Necromancy, Conjuration, and Alchemy.

Stealth/Misc:
Encounter Rate, Sneak, Stealth run,
Dodge, Counter, Persuasion,
Security, Acrobatics, and Athletics.
« Last Edit: December 31, 1969, 06:00:00 PM by Drannic_Lord01 »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Dude Man

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Re: DAL GAME!?!?!?
« Reply #68 on: August 01, 2007, 05:07:00 PM »
Thought I should show this off. Personally I think I did a pretty good job.



And yes, Drannic, I have e-mailed it to you as a tileset.

Oh yeah, and I have a suggestion for the custom character class thing. I think it would be cool as you go up in your rank, you look different (ie: different armour/clothing/build).
« Last Edit: December 31, 1969, 06:00:00 PM by Dude Man »
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Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #69 on: August 01, 2007, 06:17:39 PM »
Yes, those look awsome! And as for the suggestion, I'm already doing that.

And as an added note, I'm just about done with the custom menu system. I'll post a pic of it when I'm done.
« Last Edit: December 31, 1969, 06:00:00 PM by Drannic_Lord01 »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Dude Man

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Re: DAL GAME!?!?!?
« Reply #70 on: August 01, 2007, 10:35:32 PM »
Goodie. But yeah, don't worry I'll make the sprites of the higher classes if you can't. In fact I want to Razz.

Especially the lizard man, I've got a few ideas for that.

Now for the lizard man classes, like it doesn't fully make sense how they go up a class since if you’re born an A-Class or a B-Class you won't ever upgrade. But I suppose it doesn't need to make sense, since you're playing as a non-cannon character. But I guess we could explain it with like some morph/evolution gem or egg or something like that.

Now I was wondering will your alliance be determined by your class, like if you play as a Squire or a Mage then you start off with Romme and if you play as a Dark Warrior or a Lizard man then you're with the Dark Empire and I guess with the other classes you'll be given a choice, I suppose.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
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Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #71 on: August 02, 2007, 12:59:53 PM »
I don't have a problem with that... infact, I'm seeming really lazy right now, so go ahead. I'm actually going to take a break from DAL, Fall of Romme, for a little and find where I put my brain... It's around here somewhere... Anyways, you guys go on ahead without me for a while.
« Last Edit: December 31, 1969, 06:00:00 PM by Drannic_Lord01 »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #72 on: October 19, 2007, 05:50:13 PM »
Dran's back up and screwing around with the new toolkit release! (3.10.0) This should make things a bit easier for programing the game, what with all the new features! Two notes you should keep in mind:

(1.) I've been drawing and sketching, drawing and sketching, and sketching and drawing, and I'm up to my knees in eraser shavings! I've decided that there will be only two custom classes for characters, which are Class-E Lizardman and Squire. This is just for me to be able to keep my sanity as I'm trying to program the level-ups and such. Also, once I get the hang of it, I'll add the other ones in some sort of update package or something.

(2.) In order to unlock certain characters, you must beat the game with either Duilin, Iduran, or Zeros', as these are the only three characters you may play for in the begining of the game. You cannot unlock new characters with custom class people, but you may unlock new items in the store by spending game points (points you aquire after completing main quest missions and killing a certain number of enemies).

More comming soon!
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Drannic_Lord01

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Re: DAL GAME!?!?!?
« Reply #73 on: July 23, 2008, 02:55:18 PM »
This topic could use a revival. I know there's a rule against bringing back topics that are old, but I think it would be better this way rather than creating a whole new topic. Anyhow, I've restarted everything I've been working on and need some assistance with menu systems for certain things. I've got no idea what I'm going to do about the main menu or battle menues, but for now, I've recreated my stuff and moved to the even newer release of the toolkit. There are also some notes I want to discuss and points I want to get across with you guys who're still with me on this.

Issue 1: What are we going to use as board tiles? Xorlak ruled out using his stuff, and I'd feel bad about plagiarizing anyways. Besides, we're bound to come up with our own somehow...

Issue 2: We've got some nice character sets, thanks to DM, but could you convert those into 32X64 images? I could do that if you just give me pictures of the entire tileset and let me cut and paste with paint and such.

Issue 3: As far as I'm concerned, we're just winging this and seeing where it goes, which isn't necissarily a bad idea, but I kind of want a little base plan. I wanted to ask you guys how good everybody is at programming, because I'm having issues with a number of bugs with certain things like item upgrades and all that jazz.

Issue 4: As far as programming goes, what little programs you guys can give me, from mere conversation with another npc to continue the storyline, to a mega-awsome menu system with upgrade points for level ups, will help me a great deal. If you can pitch in some ideas of one type or another about some programs or maybe advice on how to get started with some sort of level-up system, please, by all means, I'm listening.

That about covers it. I hope we can get farther with this now that I've got more free time.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
~Drannic~

Blarghul-flarggen... Idk, I would have put an awsome quote down here, but a demon baby ate most of \'em, and the rest, everybody else has. So there...

Blarghul-flarggen, fool.

Dude Man

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Re: DAL GAME!?!?!?
« Reply #74 on: July 23, 2008, 09:49:38 PM »
Quote from: "Drannic_Lord01"
Issue 1: What are we going to use as board tiles? Xorlak ruled out using his stuff, and I'd feel bad about plagiarizing anyways. Besides, we're bound to come up with our own somehow...


Um, if you've downloaded the new toolkit, and played around with the animation wizard you'd find it a lot easier to make animations with tilesets know. Plus it saves A LOT of space. Making them all individual bitmaps for each sprite is a pain to do and it's unnecessary now. Wink
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
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